After some intense scrutiny of my own story work, I put together what I consider to be the best of my storyboard and sequential art pieces in one concise portfolio. It’s got humor, action, mystery, and GUTS! Enjoy!
Wow, here we are, the end of the first arc of this story – this really feels like a milestone for me and my relation to this story. I’ve been thinking about this chapter for years, and I’ve finally been able to catch up to it. This may be the end of the first arc, but much in the tradition of “Shounen Jump” titles, it’s only the beginning, so it feels like the meat of the story really begins here. I’ve learned a lot writing and illustrating this chapter. Of course I couldn’t have done it without the amazing Kyle T Webster brush sets, especially the recently added Screen tones set. That was a game changer for this chapter and for establishing a new visual direction for how I’d like to keep going with this comic. It’s been about 8 months since the last release, so maybe I’m getting faster at it? Probably not, so I’ll be honest and just say see you next year for another chapter of “Hockey, Love & GUTS!”…
Read it here studio-catch.com
But, don’t worry, I’ll be back to posting random things here and there. :]
Hockey, Love, & GUTS! – Chapter 6 Release!! Click below to start reading at the beginning of the chapter, or click on the "Comics" tab on the top menu to check the archive, so you can start reading from the beginning or wherever you left off. Scroll below for some of my thoughts and comments.
It's been a little over 2 years since I released the last chapter and it was a tough decision to restart. I spent most of the last year and half working on a few pitches for feature and tv animation and so, the comic work was put aside. Since my daughter was born, time has flown incredibly fast and I'm just trying to stay busy with work of all kinds to pay the bills really. So the comic work was put aside. Also, I wanted to try new things to see if projects of different genres would stick and I could make one of my personal projects into a professional one, and while that might still happen, it hasn't yet, so the comic work was put aside…
So, why come back to it after such a long time? And to start pretty much where I left off. Well, the truth I never actually stopped working on the comic, but progress just slowed down to an almost dormant state, until a few months ago when I decided it was time to come back. Above it all, I feel that I'm a storyteller, and if I'm not engaged in that medium artistically in some capacity, I really start loosing the passion, the feel, really the "GUTS!" for what I do. And I have so many plans with "Hockey, Love, & GUTS!" that I feel like we're just getting started. I already have the next chapter planned out and I'm already thumbnailing it. And my next goal is modest: to be able to release the next chapter in a years time. So, I understand that this is probably the worst way to enjoy a comic, but hang in there, and take the experience from a meta level: you're really getting to feel what it's like to be a professional animation artist constantly hustling to stay employed in a crazy industry while juggling parenthood and the projects that really matter to me. I think it will get better and I'll be able to post more often – that is the feeling that I put working on this chapter and onwards. So, come by and check it out in the "Comics" section. Start fresh if you haven't read it yet, or catch up if you have keeping up with it. And don't hesitate to leave a comment either, I'd love to know people are reading it, loving it, or hating it. I welcome it all with love, and GUTS!
Meanwhile, I started a tumblr page here – studiocatch.tumblr.com/ – why you ask? Is it to waste more time that I don't actually have? Naw, imagine that… actually, I've been meaning to do it for a long time and decided to do it now simply because I realized how much I like the concept of image sharing; especially because it's very easy to share or reblog art that inspires and influences me, as well as posting my own art, so it makes for an interesting viewing experience (it's also already set up for mobile devices, so it saves me time from researching how to make this site mobile compliant.)
For now I'll treat the Studio CATCH! Tumblr site as a "sister" site to this one, so expect the same posts showing up there, but with more image replies or commentaries (or whatever is going to show up… can't promise it all be safe for work )
Anyway, hopefully more comic page WIP images coming soon. I really miss drawing those characters.
And here are a couple of variants, just because.
All in all, I'm still here working a lot, though my daughter is the one doing all the kicking and screaming.
Best Wishes for 2013, and of course,
More here: studio-catch.com/2012/10/27/an…
People told me all sorts of things before she was born, and I could list them all, but to keep to things pertaining to this site (it's professional, remember?) I'll say that yeah, she has brought me good luck. But, that good luck comes at the cost of time, which I almost have none as I'm barely managing to write this post (and in case you haven't noticed, it's been again over two months since my last update.)
What that good luck has become is a slight change in my career. I'm taking a break from the independent commercial animator side of things and trying out tv animation for now; it's something I've been wanting to do for a while, and those who know me understand that I'm doing this for a variety of reasons, but probably none more important than my daughter and my wife. Sure, it's nice to be able to hop from one studio to another and work on very short projects (with a unusually high level of quality,) but at the end of the day the motion side of the industry was never really for me, and not being part of a team as staff made me feel kind of lonely after while ironically, I think I've made some of my new best friends after bumping into the same crew of animators in different commercial houses, but my relationships with the actual projects still remained detached. And while tv animation is certainly more geared to children in general, the appeal of being part of a team is still very strong in me, and something I'd been yearning for since my days as a story artist on the feature "9."
So, have I arrived? Have I made it? Am I living the dream? I don't know if I should think in hyperbolic terms as those, but I do think I feel relieved somewhat. Relieved that at least I know I can do this again, and that no matter what kind of project I'm working on, (as a story artist, concept/character designer, or animator,) I can still manage to make the experience my own.
Of course, when you have kids, all your priorities get in check and I think I'm finally understanding what unconditional love is; coincidentally I am listening to more John Coltrane, as his music puts my daughter in such ease as I cuddle her to sleep. "Sacrifice" is the other term usually thrown around when talking about kids, but I think the only thing that I can really feel that I am sacrificing is time everything else that she has brought to my life and my wife's is complementary, and we can't really imagine how our lives were before her. I had a similar feeling last year when I adopted my dog; pets do make good "training wheels" for having kids, and luckily ours gets along with our kid just fine. Whether it's waking up in the morning to walk the dog, change a diaper or two, and hold one in one arm while petting the other, I cherish these moments as an artist just as much as when I'm working on my own projects. They are the ones that bring meaning to my art, and while nowadays I may not have as much time for mindless sketching, I feel that when I am working on my own work, there is more focus, and I get more satisfaction out of even an hour of just brainstorming ideas, writing scripts, thumbnailing comic pages or working on character illustrations. Finding those moments is still hard since my daughter is still so young (over 4 months old now) but, after all, I'm still managing to reflect upon it here on this blog.